Komplettlösung
Wing Commander 3 Walkthrough
Go after Flint. That is the search, and the official strategy guide puts the choice in mission LOC-2, after the bioweapon sortie. Win or lose LOC-2 and chase her, and the next code is LOC-3. Win and leave her, and the next code is BLK-1. Lose and leave her, and the next code is BLK/L-1. Chasing is +1 morale. Leaving is −1 morale. This is the English text of that Komplettlösung.
| Fact | Reading | Status |
|---|---|---|
| Mission count | 10 sector blocks plus Hyperion and Kilrah; 38 mission codes | 1 source (official guide) |
| Flint choice | LOC-2 | 1 source (official guide) |
| Flint on the final run | Leave her off the wing if you want her to live | 1 source (official guide) |
The tree, as codes
The guide organises the war as ORS-1 through ORS-4, TAM-1 to TAM-3, LOC-1 to LOC-3, BLK-1 to BLK-3, ARI-1 to ARI-3, CAL-1 to CAL-3, TOR-1 to TOR-3, LOK-1 to LOK-3, ALC-1 to ALC-4, FRY-1 to FRY-3, then HYP-1 to HYP-3 and KIL-1 to KIL-3. I am not redrawing that as a poster. The codes are the map.
In LOC-2 the guide tells you to take the Thunderbolt so you can torpedo the destroyer, and to switch to torpedoes before you autopilot to Nav 1. The Longbow is the usual capital-ship bomber, but that mission's note names the Thunderbolt.
Flint survives only if you bench her later
Chasing her in LOC-2 keeps her available as a wingman. The Kilrah sequence is written to kill at least three wingmen. If you want Flint alive at the end, do not assign her to the final run. That is a later decision, separate from the LOC-2 morale swing.
Hobbes is the other branch people mix up with Flint. After Cobra is murdered, chasing Hobbes costs Vaquero's life. Refusing the chase leaves Vaquero at risk for the rest of the game. Those are not the same lever as "go after Flint".
| LOC-2 result | Do you go after Flint? | Next mission | Morale |
|---|---|---|---|
| Win or lose | Yes | LOC-3 | +1 |
| Win | No | BLK-1 | −1 |
| Lose | No | BLK/L-1 | −1 |
Questions people ask
Should I go after Flint?
The guide: yes if you want LOC-3 and +1 morale and Flint still available. No, after a win, sends you to BLK-1. No, after a loss, sends you to BLK/L-1.
How do I keep Flint alive?
Do not take her as a wingman on the final Kilrah run. The ending kills at least three wingmen by script.
What happens if I chase Hobbes?
Vaquero dies. If you do not chase, Vaquero stays at risk afterward.
Sources
- Internet Archive: Wing Commander III official strategy guide — checked 2026-11-08
- Wikipedia: Wing Commander III — checked 2026-11-08